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CRIS
Publication
Gamifying the Classroom for the Acquisition of Skills Associated with Machine Learning: A Two-Year Case Study
Details
Gamifying the Classroom for the Acquisition of Skills Associated with Machine Learning: A Two-Year Case Study
ISSN
23673370
Date Issued
2023
Author(s)
VÍCTOR MANUEL VARGAS YUN
PEDRO ANTONIO GUTIÉRREZ PEÑA
JUAN CARLOS FERNÁNDEZ CABALLERO
DOI
10.1007/978-3-031-18409-3_22
Subjects
Computer Networks and...
Control and Systems E...
Signal Processing