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  4. Perceived utility of video games in the learning process in secondary education-case studies
 
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Perceived utility of video games in the learning process in secondary education-case studies

ISSN
20711050
Date Issued
2019
Author(s)
VERÓNICA MARÍN DÍAZ  
DOI
10.3390/su11236744
Subjects

Computer Networks and...

Computer Science (mis...

Energy Engineering an...

Environmental Science...

Geography, Planning a...

Hardware and Architec...

Management, Monitorin...

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